Interfaces from Iron Man 2

Posted by Den Ivanov on July 9th, 2010

Great production video with amazing 3d interfaces from Iron Man 2 movie. I hope someone will invent how the make this possible in near future.

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Total Immersion present amazing AR library for Flash

Posted by Den Ivanov on July 8th, 2010

Funny thing. Few minutes after i wrote previous post, i found in my RSS another AR engine in Flash!!! ))) Now from Total Immersion, leading AR world company. The demo they put online is very good, i reaaly love the speed and quality of tracking. Will be happy to play with it and probably will post some stuff online soon. Check the demo by yourself!

New AR library for Flash

Posted by Den Ivanov on July 8th, 2010

Just found what another Augmented reality library for Flash appears in horizont. This is flare*nft. Features and videos looks promising. I\m downloading eval version of SDK right now, will test it today. Also transmote announce releasing new version of FLARManager, which will support FLARToolkit, flare*tracker and flare*NFT as well. This is cool!

flare*nft features

Project videos

Posted by Den Ivanov on February 1st, 2010

Just created two pages for my Multi touch projects and Augmented Reality projects. Will add more video to it soon, a have a lots stuff to show you! )

If you have any questions, related to Multi touch or Augmented reality, just ask. If need to develop cool project with this technology, just email. )

Multiple AR Markers library for processing

Posted by Den Ivanov on December 4th, 2009

Finally i put online MultiARToolKit Processing library for working with multiple AR markers in one scene. Based on SimpleARToolKit library from Brian Chung

How it work (demo video)

Sample sketch (also included in zip file)

import ru.cleoag.MultiARToolKit.*;
import net.sourceforge.jartoolkit.core.*;

import JMyron.*;
import processing.opengl.*;

JMyron m;
PImage img;
MultiARToolKit ar;
int capWidth, capHeight;

void setup() {
size(800, 600, OPENGL);
capWidth = 640;
capHeight = 480;
m = new JMyron();
m.start(capWidth, capHeight);
m.findGlobs(0);
img = createImage(capWidth, capHeight, ARGB);
ar = new MultiARToolKit(this, capWidth, capHeight);
ar.addPattern("patt.hiro", 80, 0.0f, 0.0f,"displayCube");
ar.addPattern("patt.kanji", 80, 0.0f, 0.0f,"displaySphere");
lights();
stroke(0);
}

void draw() {
background(0);
m.update();
System.arraycopy(m.image(),0,img.pixels,0,capWidth*capHeight);
img.updatePixels();
hint(DISABLE_DEPTH_TEST);
image(img,0,0,width,height);
hint(ENABLE_DEPTH_TEST);
ar.showObjects(img,100);
}

void displayCube(MultiARToolKit _a) {
fill(0,255,0);
translate(0,0,40);
box(80,80,80);
}

void displaySphere(MultiARToolKit _a) {
fill(0,0,255);
translate(0,0,40);
sphere(40);
}

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