37!

Posted by Den Ivanov on November 23rd, 2011

How fast time run! make love, not war!

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Kinect SDK beta2 for Windows

Posted by Den Ivanov on November 5th, 2011

Kinect SDK beta2 for Windows

New beta2 version of Kinect SDK for windows just released.

Check new site for SDK - http://kinectforwindows.org

New in this release:

Faster and Improved Skeletal Tracking
With updates to the multi-core exemplar, Kinect for Windows is now 20% faster than it was in the last release. Also, the accuracy rate of skeletal tracking and joint recognition and been substantially improved.

Status Change Support
You can now plug and unplug your Kinect without losing work/productivity.

Improved Joint Tracking
Substantially improve the accuracy rate of joint recognition and tracking.

Kinect Effect

Posted by Den Ivanov on November 4th, 2011

Kinect was released year ago with great success. Check the great inspirational video below.

And one more awesome video with kinect and handheld projector.

old new logo

Posted by Den Ivanov on October 30th, 2011

Back in 1992 i create my own logo and get a nick i use until now. File with logo was missed somewhere in 2001 but i always have it in my head. Now it back with help of my collegue Ivan Tikhienko. I hope you like it.

old new logo

 

FastCV SDK for mobiles from Qualcomm

Posted by Den Ivanov on October 27th, 2011

Qualcomm just released FastCV SDK on their site.

FastCV offers a mobile-optimized computer vision (CV) library which includes the most frequently used vision processing functions for use across a wide array of mobile devices, even mass-market handsets.

Middleware developers can use FastCV to build the frameworks needed by developers of computer vision apps; Qualcomm's Augmented Reality (AR) SDK is a good example. Developers of advanced CV application can also use FastCV functions directly in their application.

FastCV will enable you to add new user experiences into your camera-based apps like:

  • gesture recognition
  • face detection, tracking and recognition
  • text recognition and tracking
  • augmented reality
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